Isaiah
Boyd

Frontend Developer by trade.
Game Designer by passion.

I build things for the web.
I design worlds for games.

I'm Isaiah, a Frontend Developer based in Chesapeake, VA. I graduated from Norfolk State University with a B.S. in Computer Science in May 2025 and currently build production Vue 3 / Nuxt 3 components at McClatchy Media, powering regional news publications read by hundreds of thousands of people monthly.

On the side, I design and ship games — 2D arcade experiences in Unity and physics-based 3D work in Unreal Engine. I completed a competitive Unreal Engine externship in partnership with Epic Games' education team in early 2026.

My goal is to keep growing across both disciplines — toward frontend roles at games studios, game development, or product teams that value creative engineers.

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Space Shooter

Unity · 2D

Inspired by Galaga — dodge meteors and escape the enemy ship chasing you. Designed and developed solo in Unity. Deployed online with 100+ plays.

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Dodger Game

Cross-platform mobile game built in React Native. Addictive dodge-and-survive gameplay designed to keep players coming back.

React Native TypeScript Expo
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Unreal Engine · 3D Epic Games Extern

Rube Goldberg Machine

Built during a competitive Unreal Engine externship in partnership with Epic Games' education team. A fully functional 3D Rube Goldberg machine with 12+ interactive parts, imported assets, and physics-based tools across multiple scenes.

Bracket App

Real-time tournament bracket platform. Dynamic bracket generation for 4–32 contenders, custom file upload, and live voting sync.

React Tailwind CSS BaaS
View project →

Focus Mobile App

Cross-platform productivity app focused on single-task management to reduce cognitive load. Includes "Past Victories" history tracking with complex state management.

React Native TypeScript Expo
View project →

File Security Analyzer

Scans files for malicious content — flagging harmful words, phrases, and steganographic data in images. Outputs a structured PDF analysis report.

Python
Details upon Request →

Maze Collector

Unity · 2D

A 2D maze game where the player collects items and navigates to the exit. Designed for puzzle lovers and casual players alike.

McClatchy Pathfinder

Production work at McClatchy — Vue 3 / Nuxt 3 component systems powering high-traffic regional news publications. Built reusable components, computed data loops, responsive layouts, and authored tooling scripts adopted by the team.

Vue 3 Nuxt 3 Tailwind CSS TypeScript Docker
Production · McClatchy Media

May 2025 – Present

Junior Web Developer

McClatchy Media Company · Remote

  • → Build reusable Vue 3 / Nuxt 3 components for regional news publications reaching hundreds of thousands of monthly readers
  • → Architect component systems from scratch following Tailwind CSS conventions
  • → Develop and deploy MCP servers to integrate external APIs and enable feature expansion
  • → Diagnose and resolve complex rendering and functionality issues affecting news stories and interactive components
  • → Conduct code reviews to enforce style and functional consistency across multiple production codebases
  • → Authored sort_tailwind.py — a Python script automating Tailwind class ordering across the team's .vue files
  • → Collaborate cross-functionally using Bitbucket and multiple repositories to manage version control and streamline deployment workflows

March 2026 – April 2026

Unreal Engine Extern

Epic Games Education Team · Remote

  • → Completed a competitive externship program in partnership with Epic Games' education team
  • → Designed and built a fully functional 3D Rube Goldberg machine — 12+ interactive parts using physics-based tools and imported assets

March 2023 – 2025

Web & App Development Intern

McClatchy Publishing · Remote

  • → Co-led rebrand of Detour, a McClatchy-partnered Black travel platform — redesign, interactive map, merchandise strategy; presented to executives
  • → Developed a subscriber retention strategy featuring exclusive content tiers, a youth advisory board concept, and a gamification system with reader leaderboards, achievement emblems, and a merchandise rewards program; presented to leadership and won Best Idea & Implementation (2nd term)
  • → Only intern recognized for Best Idea & Implementation in back-to-back cohorts across two separate terms
  • → Built a live sports widget displaying real-time data on a state news page
  • → Added features to production apps including filter buttons, navigation bars, and style enhancements
  • → Tested implementations via GitHub and Node.js across multiple projects

Languages

JavaScript TypeScript HTML5 CSS3 Python C++ Java

Frameworks

Vue 3 Nuxt 3 React React Native Tailwind CSS Expo

Game Engines

Unity Unreal Engine

Tools

Git Docker Node.js pnpm ESLint VS Code MySQL MCP

Let's build something.

siah22209@gmail.com

© 2026 Isaiah Boyd